• 1 Kinematics in One Dimension
  • 2 Kinematics in Two Dimensions
  • 3 Dynamics & Newton's Laws of Motion
  • 4 Applications of Newton's Laws
  • 5 Work, Energy, and Power
  • 6 Momentum & Collisions
  • 7 Rotational Motion
  • 8 Universal Gravitation
  • 9 Simple Harmonic Motion
  • 10 Fluids
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Section 1.1: Displacement & Velocity
Focuses on 1D motion, reinforces vectors in simple context, introduces position-time graphs.

Introduction: Describing Motion

Kinematics is the study of motion. Before we dig into why things move (that's dynamics, which we'll cover later), we need to nail down how to describe motion with precision.

"The car moved fast" or "I walked a long way" might work in conversation, but physics needs more. Did the car move toward you or away? Did you end up where you started? These details completely change what happened.

This section builds a precise vocabulary for motion around two core questions:

  • Where is the object? (Position)
  • How fast is its position changing? (Velocity)

You'll see why direction matters and how to read position-time graphs, which turn out to be one of the most useful tools in all of physics.

Position

To describe where an object is, we need a coordinate system. For 1D kinematics, we'll use a number line with an origin (x=0)(x = 0)(x=0), a positive direction (usually right), and a negative direction (usually left).

Position is your location on this axis, written as a signed number with units. The sign indicates which side of the origin you're on.

Position (x) = +3.0 m

-10-8-6-4-2Origin246810x = 3.0 m

Drag the marker to change position

✓

Check Your Understanding

A basketball player is standing at x = -7 m on the court. Which statement is correct?

Displacement & Distance

Key Formulas
Δx
=
x f
-
x i
  • Δx
    = Displacement (vector)
  • x f
    = Final Position
  • x i
    = Initial Position
| d |
= |
Δx 1
| + |
Δx 2
| + |
Δx 3
| + ...
| d |
= Σ |
Δx n
|
  • | d |
    = Distance (scalar, total path length)
  • Σ = Sum of all terms (sigma notation)
  • Δx n
    = Displacement for the n-th segment
  • |
    Δx
    | = Magnitude of displacement for each segment (always positive)

Displacement (

Δx
) is the straight-line change from where you started to where you ended up. The sign shows which direction you went. It's a vector quantity: direction matters.

Distance (

| d |
) is the total path length you actually traveled. Like an odometer, it only counts up and doesn't care about direction. It's a scalar quantity: only magnitude matters.

The key difference: Walk in a circle back to where you started? Your displacement is zero (you ended where you began), but your distance definitely isn't (you traveled the entire circumference).

Consider another example: you move from position 2 m to position 7 m, then back to position 5 m.

  • Displacement:
    Δx
    = 5 m - 2 m = +3 m (straight-line change from start to finish)
  • Distance:
    | d |
    = |2→7| + |7→5| = 5 m + 2 m = 7 m (total path traveled)

Try it yourself in the interactive visualization below. Drag the markers to see how displacement and distance differ as you create different paths.

Displacement

Δx
=
x f
-
x i
= (7.0) - (2.0) = +5.0 m

Distance Traveled

| d |
= Σ |
Δx n
| =
5.0+ 2.0
= 7.0 m
-10-8-6-4-2Origin246810xi = 2.0 mxf = 7.0 mΔx

Drag the markers to see how displacement and distance traveled differ

✓

Check Your Understanding

A student walks from x = 2m to x = 8m, then back to x = 5m. What is their total distance? What is their displacement?

Velocity

Velocity measures how fast position changes. It's displacement over a time interval.

Key Formulas
v avg
=
Δx
Δt
  • v avg
    = Average Velocity
  • Δx
    = Displacement
  • Δt
    = Time Elapsed

Average Velocity

v avg
=
Δx
Δt
= +8.0 m 0.00 s = +0.00 m/s

Average Speed

| s avg |
=
| d |
Δt
= 0.0 m 0.00 s = 0.00 m/s

-10-8-6-4-2Origin246810

Click and drag to define motion—faster dragging creates larger velocity

Remember: Velocity is a vector, so the sign matters. Positive means moving in the positive direction, negative means the opposite.

✓

Check Your Understanding

An object moves from x = 10m to x = 2m in 4 seconds. What is its average velocity? What does the sign tell you about its motion?

Instantaneous Velocity

Average velocity gives you the big picture over an interval. instantaneous velocity tells you your velocity at a single instant in time.

Think about a car's speedometer. When it reads 60 mph, that's your instantaneous velocity right now, not your average for the whole trip.

From Average to Instantaneous

Key Formulas
v
=
Δx
Δt
as Δt → 0

As the time interval approaches zero, average velocity approaches instantaneous velocity.

Shrink

Δt
from 1 second to 0.1 seconds to 0.01 seconds. As
Δt
approaches zero, you get the velocity at that exact moment. In calculus terms, this is the derivative of position with respect to time.

Why It Matters

Most real motion involves changing velocity. Average velocity over a long interval doesn't tell you what's happening moment to moment. In the next section, you'll see how position-time graphs make this visual: instantaneous velocity is the slope at a point.

✓

Check Your Understanding

A car's speedometer reads 50 mph at a specific moment. Which statement is correct?

1
Chapter Intro
Chapter 1: Kinematics in One Dimension
Next Section
1.2 - Motion Graphs & Acceleration
1.2
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