Section Introduction: Basic Vector Operations
Vectors, representing quantities like displacement, velocity, and force, often need to be combined or scaled to analyze physical situations. How do we find the total displacement after several moves? How does applying a force relate to the resulting acceleration? This section introduces the fundamental arithmetic operations for vectors: addition, subtraction, and multiplication by a scalar. We'll explore both graphical methods (head-to-tail) and component-based calculations.
Surya: So, vectors describe things like movement or pushes . But what if I move one way, then another? Or what if a force makes something speed up? How do we calculate that?
Leo: Exactly! That's where basic vector operations come in. They provide the tools to combine vectors, like adding displacements, or scale them, like relating force to acceleration using mass. Let's start with adding and subtracting.
Vector Addition
Graphically, we combine vectors by placing them head-to-tail. The resulting vector (the "sum" or "resultant") goes from the tail of the first vector to the head of the last vector.
Numerically, we add the corresponding components of the vectors:
Use Cases
- Finding the resultant displacement after multiple movements.
- Calculating the net force when multiple forces act on an object.
- Determining relative velocity (e.g., the velocity of an object relative to a moving observer).
Interactive Exercise: Vector Addition
Vector Monitor
Name | X | Y | Z | Magnitude |
---|---|---|---|---|
Nozzle | -6.00 | 1.10 | -6.00 | 8.56 |
Vector Subtraction
Subtracting a vector from is the same as adding the negative of (a vector with the same magnitude but opposite direction).
Numerically, we subtract the corresponding components:
Graphically, subtraction is often visualized by placing the vectors tail-to-tail. The resultant vector points from the head of to the head of . This shows the change needed to get from to (since ).
Use Cases
- Finding the change in velocity (acceleration is related to this): .
- Determining relative position vectors.
Interactive Exercise: Vector Subtraction
Vector Monitor
Name | X | Y | Z | Magnitude |
---|---|---|---|---|
Nozzle | -6.00 | 1.10 | -6.00 | 8.56 |
Scalar Multiplication
This operation scales a vector, changing its magnitude and potentially reversing its direction.
Concept
Multiplying a vector by a scalar (a regular number) multiplies each component by :
- If , the vector's magnitude is scaled by , and its direction remains the same.
- If , the vector's magnitude is scaled by , and its direction is reversed (flipped 180°).
- If , the result is the zero vector .
Utility
- Relating force and acceleration via mass ().
- Relating velocity and momentum via mass ().
- Creating unit vectors: A unit vector in the same direction as is found by . This involves scalar multiplication by .
Section Review
You've now learned the fundamental arithmetic for vectors: adding them to find a resultant, subtracting them to find a difference (like change in velocity), and scaling them using scalar multiplication to relate quantities like force and acceleration or to create unit vectors. Mastering these component-wise calculations and understanding the head-to-tail (addition) and scaling effects is crucial for applying vectors in physics.
These operations form the building blocks for analyzing motion, forces, and many other physical concepts explored in later chapters.
Given (ec{A} = langle 2, 3, -1 angle) and (ec{B} = langle -1, 1, 4 angle), what is (ec{A} + ec{B})?
If (ec{C} = langle 4, -6, 2 angle) and (s = -2), what is (sec{C})?