• 1 Kinematics in One Dimension
  • 2 Kinematics in Two Dimensions
  • 3 Dynamics & Newton's Laws of Motion
  • 4 Applications of Newton's Laws
  • 5 Work, Energy, and Power
  • 6 Momentum & Collisions
  • 7 Rotational Motion
  • 8 Universal Gravitation
  • 9 Simple Harmonic Motion
  • 10 Fluids
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Section 1.3: The Kinematic Equations
Introduce and apply the core kinematic equations for constant acceleration in 1D.

Introduction: Connecting the Dots

You've learned how to describe motion with position, velocity, and acceleration. You've seen how motion looks on graphs. Now it's time to connect these concepts mathematically.

The kinematic equations are your toolkit for solving motion problems. They relate position, velocity, acceleration, and time: everything you need to predict where an object will be, how fast it's moving, or how long it takes to get there.

But here's the catch: these equations come with an important assumption. They only work when acceleration is constant. No speeding up and slowing down at random. Constant means it doesn't change throughout the motion.

Fortunately, constant acceleration shows up everywhere in introductory physics: free fall, cars on straight roads with steady braking, objects sliding down ramps. These equations will take you far.

Where These Equations Come From

These aren't random formulas to memorize. Each equation comes from the graphs you just studied in the previous section.

From Graphs to Equations

Remember from section 1.2:

  • The slope of a velocity-time graph is acceleration
  • The area under a velocity-time graph is displacement

When acceleration is constant, the velocity-time graph is a straight line. That makes calculating slope and area straightforward: just geometry. Each kinematic equation captures one of these relationships.


The Calculus Connection

If you know calculus, here's the deeper picture: velocity is the derivative of position with respect to time, and acceleration is the derivative of velocity. Working backward (integrating) gives you the kinematic equations.

Don't know calculus? No problem. You can understand and use these equations perfectly well from the graphical approach. The key insight is that constant acceleration makes everything linear and predictable.

Let's look at each equation individually.

Equation 1: Velocity-Time Relationship

Key Formulas
v f
=
v 0
+
a
Δt
  • v f
    = Final Velocity
  • v 0
    = Initial Velocity
  • a
    = Acceleration (constant)
  • Δt
    = Time Elapsed

What It Tells You

This equation connects velocity, acceleration, and time. It answers questions like:

Note: Since this equation involves velocity (a vector), the result will reflect direction. If you want to know just the speed (magnitude of velocity), use

| s |
to represent the magnitude. When acceleration is in the same direction as velocity, the object speeds up; when opposite, it slows down.

  • "If I start at 5 m/s and accelerate at 2 m/s² for 3 seconds, how fast am I going?"
  • "How long does it take to go from 0 to 60 mph with constant acceleration?"

When to Use It

Use this equation when you don't need to know position. It's the simplest kinematic equation because it only involves three variables.

Missing variable: position (

x
), or distance (
| d |
)

Where It Comes From

This is the definition of constant acceleration rearranged. Remember that acceleration is the change in velocity divided by time:

a
=
Δv
Δt

Since

Δv
=
v f
-
v 0
, multiply both sides by
Δt
and rearrange to get
v f
=
v 0
+
a
Δt
.

Example 1: Accelerating Train

A train traveling at 15 m/s accelerates at 0.5 m/s² for 20 seconds. What is its final velocity?

Equation 2: Position with Constant Acceleration

Key Formulas
x f
=
x 0
+
v 0
Δt
+ 1 2
a
Δt 2
  • x f
    = Final Position
  • x 0
    = Initial Position
  • v 0
    = Initial Velocity
  • a
    = Acceleration (constant)
  • Δt
    = Time Elapsed

What It Tells You

This is the "master equation" for position. It tells you where an object ends up after accelerating for a certain time. Notice it has two parts:

  • v 0
    Δt
    (how far you'd go at constant initial velocity)
  • ½
    a
    Δt 2
    (the extra distance from acceleration)

When to Use It

Use this when you know (or want to find) position or distance (

| d |
) and you have information about time and initial conditions.

Missing variable: final velocity (

v f
)

Where It Comes From

This comes from the area under the velocity-time curve. For constant acceleration, that's a trapezoid. The area breaks down into:

  • A rectangle:
    v 0
    ×
    Δt
    (initial velocity contribution)
  • A triangle: ½ × (
    a
    Δt
    ) ×
    Δt
    = ½
    a
    Δt 2
    (acceleration contribution)

Add your starting position

x 0
, and you get the full equation. When the problem asks for distance, the magnitude
| d |
is used instead of displacement.

Example 2: Car Acceleration

A car starts from rest and accelerates at 3 m/s² for 5 seconds. How far does it travel?

Equation 3: The Time-Independent Equation

Key Formulas
v f 2
=
v 0 2
+ 2
a
Δx
  • v f
    = Final Velocity
  • v 0
    = Initial Velocity
  • a
    = Acceleration (constant)
  • Δx
    = Displacement (
    x f
    -
    x 0
    )

What It Tells You

This equation relates velocity, acceleration, and displacement without involving time. It's incredibly useful when you don't know how long something took (or don't care).

Common questions it answers:

  • "How fast is the car going after traveling 100 m with constant acceleration?" (Use with distance
    | d |
    or displacement
    Δx
    )
  • "How far does a ball roll before stopping if it starts at 8 m/s and decelerates at -2 m/s²?" (Here
    | d |
    represents the stopping distance)

When to Use It

Use this when time is unknown or irrelevant. Perfect for problems where you're given velocities and distances, but time isn't mentioned.

Missing variable: time (

Δt
)

Where It Comes From

You can derive this by combining Equations 1 and 2 to eliminate time. Start with

v f
=
v 0
+
a
Δt
, solve for
Δt
, substitute into Equation 2, and simplify. The algebra works out to this clean relationship.

Example 3: Skateboarder on a Hill

A skateboarder rolls down a hill, accelerating from 2 m/s to 8 m/s over a distance of 15 meters. What is the acceleration?

Equation 4: Average Velocity Form

Key Formulas
x f
=
x 0
+ 1 2 (
v 0
+
v f
)
Δt
  • x f
    = Final Position
  • x 0
    = Initial Position
  • v 0
    = Initial Velocity
  • v f
    = Final Velocity
  • Δt
    = Time Elapsed

What It Tells You

This equation connects position to average velocity. Remember from section 1.1 that average velocity is displacement divided by time? This equation says: displacement (or distance

| d |
) equals average velocity times time.

For constant acceleration, the average of initial and final velocities gives you the true average velocity:

v 0
+
v f
2 =
v avg
, or
| s avg |
for average speed

When to Use It

Use this when you know both initial and final velocities and want to find position (or vice versa). It's especially handy when you don't know acceleration directly.

Missing variable: acceleration (

a
)

Where It Comes From

This comes from the definition of average velocity. For constant acceleration, velocity changes linearly, so the average is simply the mean of initial and final values. Multiply by time to get displacement.

You can also derive it algebraically by combining Equations 1 and 2 to eliminate acceleration.

Example 4: Runner Slowing Down

A runner starts at 6 m/s and slows to 2 m/s over 8 seconds. How far does the runner travel during this time?

Choosing the Right Equation

The key to solving kinematic problems efficiently is picking the right equation. Here's a systematic approach:

Step-by-Step Strategy

  1. List what you know: Write down all given values (position, velocity, acceleration, time). Remember that distance
    | d |
    is the magnitude and displacement
    Δx
    includes direction.
  2. Identify what you want to find: What's the unknown variable? Is it
    | s |
    (speed) or
    v
    (velocity)?
  3. Identify the missing variable: Which of the five kinematic variables (
    Δx
    ,
    v 0
    ,
    v f
    ,
    a
    ,
    Δt
    ) doesn't appear in the problem?
  4. Choose the equation: Pick the equation that's missing the same variable you identified in step 3
  5. Solve algebraically: Rearrange to isolate the unknown
  6. Check your answer: Does the sign make sense? Is the magnitude reasonable?

Quick Reference: Missing Variables

EquationMissing VariableUse When...
v f
=
v 0
+
a
Δt
Δx
(displacement) or
| d |
(distance)
You don't need to know position/displacement
x f
=
x 0
+
v 0
Δt
+ ½
a
Δt 2
v f
(final velocity)
You want position but don't need final velocity
v f 2
=
v 0 2
+ 2
a
Δx
Δt
(time)
Time is unknown or irrelevant. Works with distance
| d |
or displacement
x f
=
x 0
+ ½(
v 0
+
v f
)
Δt
a
(acceleration)
You know both velocities but not acceleration

Pro Tip

Sometimes you need to use multiple equations in sequence. Solve for an intermediate variable with one equation, then plug that result into another equation to find what you really want. Don't be afraid to chain them together!

Important Assumptions

These kinematic equations are powerful, but they're not universal. They come with specific conditions that must be met.

When These Equations Work

  • Acceleration is constant: No changing acceleration mid-motion. If it varies, these equations break down.
  • Motion is in a straight line: We're doing 1D kinematics here. Curved paths require vector components (coming in future chapters).
  • Inertial reference frame: You're measuring from a non-accelerating perspective. (This is almost always the case in intro physics problems.)

When They Don't Work

If acceleration changes over time (like a rocket burning fuel, a car accelerating differently at various speeds, or air resistance causing complex deceleration), you can't use these equations directly.

For variable acceleration, you need calculus-based approaches: derivatives and integrals. That's beyond AP Physics 1, but it's good to know the limitation exists.


Common Scenarios with Constant Acceleration

  • Free fall near Earth's surface: Gravity provides constant
    a
    ≈ 9.8 m/s² downward (ignoring air resistance)
  • Objects on frictionless surfaces: If net force is constant, acceleration is constant by Newton's Second Law
  • Braking with constant force: Car brakes applying steady force leads to constant deceleration

These equations will be your workhorse throughout kinematics. Master them, and you'll solve motion problems with confidence.

1.2
Previous Section
1.2 - Motion Graphs & Acceleration
Next Section
1.4 - Relative Motion
1.4
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