• 1 Foundations of Physics
  • 2 Kinematics in One Dimension
  • 3 Kinematics in Two Dimensions
  • 4 Dynamics & Newton's Laws of Motion
  • 5 Applications of Newton's Laws
  • 6 Work, Energy, and Power
  • 7 Momentum & Collisions
  • 8 Rotational Motion
  • 9 Universal Gravitation
  • 10 Simple Harmonic Motion
  • 11 Fluids
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Chapter 3:
Kinematics in Two Dimensions

Motion in two dimensions and vector mathematics.

3.1 - Vector Components

Teaches how to break a vector into its x and y components with interactive visualizations.

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Early Access

3.2 - Vector Addition

Teaches graphical and analytical vector addition using tip-to-tail method.

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Early Access

3.3 - Projectile Motion

Apply vector skills to analyze 2D motion under gravity.

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Early Access

3.4 - Relative Velocity

Advanced extension: how motion appears different from various reference frames.

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Early Access
2.5
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2.5 - Free Fall
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3.1 - Vector Components
3.1

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