Chapter 3:
Kinematics in Two Dimensions
Motion in two dimensions and vector mathematics.
3.1 - Vector Components
Teaches how to break a vector into its x and y components with interactive visualizations.
Get Early Access3.2 - Vector Addition
Teaches graphical and analytical vector addition using tip-to-tail method.
Get Early Access3.3 - Projectile Motion
Apply vector skills to analyze 2D motion under gravity.
Get Early Access3.4 - Relative Velocity
Advanced extension: how motion appears different from various reference frames.
Get Early Access